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Devlog
Build 1.12 - Passthrough experiment & QoL
July 20, 2023
by
Farbs
1
BUILD 1.12 IS LIVE! Projectiles pass through non-structural modules attached to the projectile source (you can shoot through shielding and lasers etc) Longer AFK timeout with warning popup Added lots...
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Build 1.11 - Animation and girders
July 20, 2023
by
Farbs
BUILD 1.11 IS LIVE! Added animation for debris being grabbed, dropped, attached, detached etc by other players Added crafting animation Removed momentum from dropped debris (so if you grab something t...
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Build 1.10 - Nose Cones and Squad Cams
June 29, 2023
by
Farbs
1
Hi! BUILD 1.10 IS LIVE Things you might notice: Nose cone module - It's pointy! Photon brace module - A structural part with zero mass and zero hp. Added squadmate camera - toggle with V The new modul...
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Build 1.9.2 - Less lag lurch, more open skies
June 23, 2023
by
Farbs
1
Hi! This is a small update. I've switched the body update transport back to a guaranteed send, so you shouldn't see ships lurching about so much anymore. I've also turned off the vignette effect becau...
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Bloom! Build 1.9.1
June 22, 2023
by
Farbs
1
Hi! I just pushed build 1.9.1 live. The biggest and most obvious feature is... bloom! This has always been a hallmark of Captain Forever games so it's really nice to have it here on io. It's based on...
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Build 1.8.3
June 19, 2023
by
Farbs
2
#minor update
Hi! Usually I post update announcements on the game's discord, but if people are interested I can copy them here too. I just released a minor patch, 1.8.3, adding a Ping field to the Vessel statistics...
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